demonbaby

Thursday, January 10, 2008subscribe to demonbaby

The Demonbaby Video Game Awards for 2007!

[Currently Listening To: Headlights - Some Racing, Some Stopping]



Better late than never, the video game awards are now up, with accolades for some of my favorite gaming moments of 2007, but mostly for a lot of things I thought sucked balls. Even if you're not into video games, you'll probably find something to laugh at here.


Digg!

Labels: , , ,

Tuesday, September 19, 2006subscribe to demonbaby

Things That Are Great This Week Part Two: Nintendo Wii

[Currently Listening To: Smashing Pumpkins - Siamese Dream]



If you've been here more than a couple times, you've probably noticed that I am completely, crazily obsessed with Nintendo's upcoming game console, Wii (pronounced "we"). I love it. I haven't been this excited about a console launch since Nintendo 64. I get a tingly sensation in places my bathing suit covers just thinking about it. I want to cradle it and lick it and lather it with baby oil and rub my genitals on it. Okay, maybe not, but you get the idea.

I'm fairly certain that most of the six people who regularly punish themselves with my long-winded diatribes on this website are not nearly as obsessed with video games as I am. And that is exactly why I'm not going to shut up about this. Ever. Because if you have no interest in video games, you're precisely the type of person Nintendo is trying to lure in with Wii.

Over the last couple decades, video games have strayed away from their roots in family-friendly entertainment and become the bastard child of the entertainment world. Despite raking in even more money than the film industry, video games are viewed as lame, low-brow, childish, or incredibly, incredibly nerdy, depending on who you ask. But why? Everyone watches TV and movies, and everyone enjoys them. Wouldn't it seem logical that the ability to actually interact with the images on the screen would be universally appealing? Well, yes, except that the video game industry has backed itself into a corner by slowly whittling its target audience down to a nerdy, socially inept, predominately male slice of the population. Most mainstream games involve guys in big metal space suits zapping aliens, or military soldiers blasting Nazis, or medieval warriors slashing goblins, or thugs popping caps in asses of rival gangs. It's so narrow in scope, and so streamlined to the specific interests of mouth-breathing fourteen year old boys, you almost want to lather Oxy cream on your Xbox.

On top of that, modern games have become harder to play and more unwieldy to navigate, thanks to controllers with two sticks and dozens of buttons and games that require numerous complicated uses of said buttons. For the nerd elite, it's no problem at all; but for someone who hasn't picked up a controller since the two-button NES, you might as well be asking them to pilot a jet aircraft. Even I - card-carrying member of the nerd elite though I am - no longer have the patience to sit with a game like Splinter Cell and learn thirty two different button commands that regularly change depending on what's happening in the game. I don't have a lot of time for video games anymore, so I want something I can pick up and have fun with right away - and, I suspect, so do most "non-gamers."

Nintendo is hoping to address all of these issues and more with Wii, its answer to the increasing lack of innovation and mass-market appeal of the gaming industry. Like its handheld counterpart, The DS, Wii is meant to be a unique gaming experience designed specifically for fun and accessibility, and at its core is the (unfortunately-named) "wiimote."



To play games on Wii, you simply hold the wiimote like a television remote and wave it at the screen. Playing tennis is easy and engaging - just swing the wiimote as you would a tennis racket. Your character on the screen mimics your movements in real-time. It's as simple as that. I played the tennis game at E3 with a friend in his late thirties who has no interest in video games at all. Within seconds of picking up the wiimote he was an aggressive competitor, slamming the ball and proudly gloating when he defeated me. "I didn't realize video games could be so fun," he told me.

I love the idea of video games returning to their roots of people gathered together in a living room having fun together, rather than the current antisocial norm of sitting alone in a dark room, playing against slobbering nerd strangers over the internet. I also love comparing Nintendo's family-targeted marketing from then and now. Like how the 1986 NES family of white-bred Republicans wearing gaudy colors:



...has transformed into the 2006 Wii family of liberal, multi-ethnic Mac enthusiasts who live in empty vacuums of space with their adopted Jewish boy and Asian girl:



It's just like my family!

Anyway, here are some other reasons you should be buying a Wii this Christmas Hanukkah Kwanzaa culturally diverse holiday season:

It Comes With A Game

Remember that glorious day when you got a Nintendo, and it came with Super Mario Bros?? Everything you need to have fun, right there in the box. Those days died after the NES, but Nintendo is bringing them back: Wii comes with the very fun Wii Sports packed in, and that will keep you entertained for quite a while on its own.

The Virtual Console

Wii has the ability to download 20 years of classic Nintendo games right to your system - all of your favorite NES, SNES, and N64 games will be available to play, no cartridge necessary. The system is also compatible with Gamecube games, and there are a ton of great ones available.

Mario and Zelda

My life will be put completely on hold for at least a week when Wii launches, as I will be wholly immersed in the immensely awesome new Zelda game. And in 2007 we get the indescribably fun and innovative Super Mario Galaxy.

It's not a PS3

Launching at around the same time, Sony's behemoth Playstation 3 carries a whopping $600 price tag for the non-retarded version, and promises the exact same shitty games you've been playing on PS2, with the exact same controller, but with better graphics. In fact, Sony doesn't seem to even really care that their new system can play games at all - it's really just a trojan horse to get as many Blu-Ray drives into homes as possible, giving Sony the edge on the ludicrous HD format war. Blu-Ray is Sony's true focus here, and they've effectively slapped gamers in the face by making it clear that "fun" is their absolute last priority. Until sometime next year if not later, PS3s will be expensive, buggy, and scarce. Send Sony a message that you don't support corporate arrogance and market manipulation: Don't buy a PS3... at least until Resident Evil 5 comes out.


Wii hits stores on November 19th for $250 with one controller and a game included. At that time you can expect to never see this blog updated again.


Labels: ,

Monday, July 31, 2006subscribe to demonbaby

Five Things That Are Great This Week

[Currently Listening To: The Walkmen - A Hundred Miles Off]



Since I feel like procrastinating for a few minutes, I'm going to list a few things which have brought me joy over the past week, and I feel are worth checking out:

Monster House 3D

Big-budget animated movies have been mostly terrible for quite a while now. They've traded in the magic and timelessness that made the classic Disney animated movies so great, and instead pander to fads and disposable pop-culture references for attempts at humor. The glaring exception is Pixar, who I think makes absolutely brilliant and timeless movies (although I couldn't bring myself to see Cars) - so it's good to see another animation studio following their lead with Monster House, a surprisingly bizarre and funny movie which contains absolutely no hip-hop zebras or ludicrous song-and-dance numbers. If you like Roald Dahl or Tim Burton, you'll probably enjoy the movie's morbid humor as much as I did. Seriously the most fun I've had at the movies in a while. And best of all, it's playing in 3D in certain theatres, which I can't recommend enough, as it's some of the best-looking 3D I've ever seen. I've been hearing a lot about the resurgence of 3D movies (James Cameron and George Lucas seem to have huge boners for it of late), and after seeing Monster House look as jaw-dropping as it did, I can't wait to strap on the plastic glasses at more and more movies in the coming years. In fact, I heard Nightmare Before Christmas is getting the 3D treatment later this year, which should be pretty rad.


Scary Broken Peewee Herman Doll

Yesterday my neighbors were having a moving sale, which was a curious peek into their weird little world. They had an odd assortment of mostly 1980's-originating items, like Nagel prints and cheap modernist furniture and Garfield window clingers. But one item stood out as a shining gem amongst everything: A vintage talking Peewee Herman doll. You know, the kind where you pull the string, and he says a variety of different Pewee signature phrases? At $15, it was a steal, so of course I grabbed it. The neighbor lady lamented that the old doll's voice box no longer functioned, but walking back to my apartment, I pulled the string just for the hell of it. To my surprise, the doll did talk, but in a crackly, distorted way that was downright scary. I suddenly realized it was the perfect beginning of a horror movie, which made me think that someone should do a remake of "Child's Play" but with an evil Peewee Herman doll.

Needless to say, the doll is my new prized possession - and since there's no way to effectively describe what Scary Broken Peewee Herman Doll sounds like, I whipped up a little Flash movie to recreate the experience of pulling his string - these are the actual sounds that come out of him. Enjoy:








(here's a direct link if the embedded one above doesn't load)


bitGenerations

I love my Game Boy Micro. I adore it. Sure, the DS Lite is an awesomely sexy and fun system which I can't recommend enough, but for simple, stick-it-in-your-pocket anywhere gaming, the tiny size and oldschool game library of the Micro is unbeatable in my book. Unfortunately, with the immense popularity of the DS, Nintendo's support for the Game Boy is waning, and I fear we're not going to see many good new games come out for it.

Thankfully, Nintendo of Japan has my back - they've just released bitGenerations, a series of stylish, ultra-simple Game Boy games that are strangely addictive and unlike anything else out there. Since they're only out in Japan you have to get them online, but even as an import they're only $25 each, and they come in damn sexy packaging. I haven't picked up the most recent four that have come out, but my favorite from the first series is Dotstream, where you control a single-pixel line racing against other lines, which weave in and out of each other to avoid geometric obstacles. It's surprisingly difficult and addictive, and it's incredibly cool-looking - graphic designers will appreciate the attractive retro simplicity of the graphics. Or maybe it's just that those pixelated lines remind me of an awful lot of another strangely familiar graphic element...


The Hot Diggity Dogger

I don't even like hot dogs that much, but ever since I was given this ridiculous appliance, I've been eating them almost daily. The Hot Diggity Dogger is like a toaster for hot dogs. You stick them in (you can cook two at a time) along with the bun, and a minute later it pops them up, cooked to perfection and yes, even with the buns lightly toasted. I know it doesn't sound that exciting, but hey, I've been cooped up in my apartment for weeks doing work, so it's the little things that keep me going. Next I might have to step it up a notch with the Corn Dog Fryer, which apparently can deep fry ANYTHING. Think of the possibilities! Could one potentially deep fry gummy worms? There's only one way to find out...








TamLand

Last but certainly not least is Tamar's new bizarre little world, known as TamLand. She always does these strange and funny drawings in her spare time, so I told her she should scan them and make them into a website, and thus, the glory of TamLand was born. Go, and explore, and be in awe of genius like this:



Labels: , ,

Wednesday, May 17, 2006subscribe to demonbaby

E3 Ramblings and Xbox Live Terrorism

[Currently Listening To: The Kinks - The Complete Collection]



When I was a kid, time was measured in terms of how far away it was from December 25th. Christmas was the pinnacle of childhood joy and excitement - it was far and away the best day of the year. And as such, the night before Christmas was unquestionably the longest night of the year. The arduous wait for morning left me lying awake in my bed until late into the night, jittering in seizures of anticipation, excitedly fantasizing about what wonders would await me under the Christmas tree in just a matter of hours. Confined to my bed ("Santa won't come if you're not sleeping," my mother would tell me), I desperately tried to fall asleep to advance morning's arrival, but the excitement was simply too overwhelming.

The sad thing about growing up is that rarely, if ever, does anything even begin to approach those monumental levels of childhood excitement. If anything, becoming an adult is more or less a process of the world becoming more boring, as all of the wonders of life are gradually stripped away by reality. No, there's no such thing as magic. Animals cannot talk, nor will they ever. There's no such thing as Santa Claus, or The Easter Bunny, or The Tooth Fairy. Family Matters isn't funny - at all. The world just isn't as magical as you were led to believe it was.

It is a rare and wonderful occasion, then, when something manages to capture even a slice of that youthful Christmas Eve enthusiasm - and so it was for me last week as I grinned ear to ear while playing the new Nintendo system at E3.

E3, for those of you unaware, is the Electronics Entertainment Expo - a massive trade show for the video game industry, where every game-related company from around the world gathers to show off their upcoming software and hardware. It is not open to the public, as it is meant specifically for retailers, press, and members the gaming industry. I am none of those things, but I managed to get in anyway (this time without even having to put anyone's balls in my mouth). The whole event is a rather surreal experience - a nerd's wet dream of electronic overstimulation. It's also the sausage party to end all sausage parties. Never will you be in the company of more sweaty, pasty-faced men than at E3 - hell, even Comic-Con draws in a fair amount of girls (nevermind that they're 250 lbs and dressed like Klingons). With exceptions you could probably count on two hands, the only girls you'll see at E3 are the hired ones, who are referred to as "booth babes."

"Booth babes" are one of the strangest and most hilarious aspects of the E3 experience: Across the convention floor, each company hires attractive models to dress up in skimpy clothes (and/or as a video game character) and promote their product by luring horny nerds to their company's booth. The hotter the girls are, the shittier the product probably is - no surprise then that Nokia's N-Gage, the retarded little brother of portable game consoles - had a virtual army of gorgeous models attempting to trick people into thinking their product was even slightly cool. As companies struggle to outdo each others' booth babe presentations, they set up photo ops and giveaways, which often result in dumb stripper type chicks standing on a stage with a microphone, yelling - in that unique stripper voice which might as well be a neon "IDIOT" sign on their forehead - things like "Okaaay guys, who's next to come get your picture taken with some sexy laaaadies, and check out awesome new video games from Namco?"

Pictures taken, indeed. The funniest part is watching the nerds - or, the "sweaties," as I call them - actually line up just to get their photo snapped with a pretty girl or two. This is done for the same reason I would take a picture of myself in front of the Swiss Alps: Because it's probably something I'll never be that close to again for the rest of my life. Here are a couple fun examples I took:





It's kind of sad, right? I don't get it - what do you do with that photo? Jack off to it? Impress your equally lonely friends? I mean, at least the first one has a silly theme, but most of the examples I saw were more like the latter photo - just guys standing next to pretty girls, and looking damned happy about it. Best of all, as you watch these vacant model chicks go through the motions with sweaty after sweaty, feigning a smile over and over again, you can almost see how bummed they are that instead of posing for Playboy or some shit they're stuck at the bottom of the modeling barrel, getting slimed with geek grease all day and yapping about video games they'd never so much as touch if they weren't getting paid. For more evidence of how excited guys get over these chicks, IGN has many extensive pages of booth babe photos. In case girls in space suits are your thing.



Anyway, I got to spend some time with Wii, Nintendo's new system which promises to use its uniquely intuitive controller to take gaming outside of its steamed-up box of dweebery and appeal to a wider audience. People who don't normally play video games, or have lost interest in them because of the complexity of game controls, can pick up Wii and just have fun - and I think that's great. I could, in fact, write pages and pages about how I think this is an amazing approach and how the obsession with next-gen graphics is decreasing the overall quality and innovation of games, and bla bla bla, but I'll spare you all that - all I'll say is that, from hands-on experience, Wii is incredibly fun, and the philosophy behind it is perfect. While other systems are shitting out the same exact games with more reflections on the metals and more beads of sweat on the characters' faces, Nintendo is doing something bold and different, and, most importantly, fun. The next six months of waiting for its release are going to be like one big long Christmas Eve - I'm incredibly excited. My entire life will grind to a hault when I fire up that new Zelda game.

For right now, though, my favorite gaming hobby is Xbox Live terrorism. In case you're not aware, "Xbox Live" is the online service for the Xbox and Xbox 360 game systems. It allows you, among other things, to play video games against people from around the world via the magical powers of the internet. It seems like a neat idea, in theory - but the reality is, unless you're the hardest of hardcore nerds - the type of pasty, overweight male who lives in your mom's basement, sustains yourself on a steady diet of Cheetos and Bawls, and gets a stumpy little boner while snapping a photo with Lara Croft at E3 - you don't really stand a chance on Xbox Live.

I've discussed the pitfalls of the global arena before, and they rear their ugly head once again with Xbox Live. As much as I love video games, I don't have the time to get into them the way I used to - so when pitted against legions of sweaty, acne-faced know-it-alls who have been playing any given game for roughly seven thousand hours more than I have - it's not much of a competition. So, since I'm not going to win, I have to get creative to make it fun.

Xbox Live's best feature is that you can talk to your competitors while you're playing, by way of a headset. When you're wearing the headset, you look approximately this stupid:



Yes, that's me. Wearing my Xbox 360 headset. Take a number, ladies.

The device is actually a pretty significant nerd test: If you can manage to put the headset on and not feel so utterly and completely lame that you have to promptly remove it and announce "I can't do this" - you're probably a nerd. Just like me. I'm a huge fucking nerd, by the way - when I make fun of other people for being nerdy, I do not do so lightly. I have Star Wars spaceships hanging from my bedroom ceiling. I look at screenshots and trailers of upcoming video games on the internet. I have a stupidly large collection of action figures, both in and out of the packages. But I have to draw the line somewhere. I have to employ some degree of moderation in my nerdiness. The fine folks you'll be chatting with on Xbox Live know no such moderation. They are more or less the same type of pit-stained dweebs who populate internet gaming and computer forums, the anonymous stomping grounds of the opinionated loser elite where sniveling, empowered teenagers spend all day having fictional arguments with each other. It is here where you might see CovenantLord666 mocking l337CommandWarrior1984's laughably inferior knowledge of Final Fantasy chronology, to which SephirothTheAlmighty might wittingly chime in with "H0ly sh1tz0rz j00 0wnzorzed him upz0r!1" Riveting interactions like these come to life in a whole new way when you slide on your headset and discover that, when you finally get to hear them talk, all of these sweaties manage to have the exact same voice. You know the one: that snide, nasally tone, drenched in the overconfidence that only anonymity can provide, each sentence suffixed with a breathy sneer of a chuckle that says, in no uncertain terms: "I firmly believe that I am better than you in every way possible... so long as we're safely distanced by the internet." They are quick to call you "n00b" and snort cockily at your pitifully low gamerscore (incidentally, your gamerscore has an inverse relationship with the amount you get laid). And they do not like to be bothered during their online gaming. That's where I come in.

Since I'm usually losing miserably in the online mode of any game, I keep myself entertained by taunting and annoying the other players in amusing ways. I have a variety of voices that I use, like a pushy gay dude who makes his opponents incredibly uncomfortable by aggressively asking about their sexual encounters with other men, and a cocky Russian man named Boris who persistently claims victory for the motherland even when he is in last place. An actual in-game conversation I had - talking in my shitty Russian accent while playing some lame mech-combat game I'd had roughly one minute of experience with - went something like this:

Me: Stuuuupid Americans. Mother Russia crush you with iron fish!
SmugGamerNerd1: Ha! It's iron FIST you foreign idiot!
Me: You are puny little America faggot. I smash you with mighty fish. I kill you and your sissy face.
SmugGamerNerd2: Is that why you're in LAST PLACE?? HA!
SmugGamerNerd3: Ha ha, oh man, this guy is a TARD!
Me:I am much of the winner, little anus boys. You play many little videogame and never to touch woman. In my country, I make love to hundred woman. Two woman is touching my pennis right now, sweaty boy.
SmugGamerNerd2: Yeah, right! Maybe if you tried shutting up you wouldn't be getting your ass kicked so bad, fag!
Me: It is you who have ass kicked, puny America faggot. In my country, I touch the naked vagina and you play little games. You should eat of my cock, smelly ballbag man!
SmugGamerNerd3: Dude, shut the fuck up, we're playing a game here!
Me: I put my fish in your rear hole, stinky boys! Victory for motherland!
SmugGamerNerd1: What the fuck? Do you not understand English? You're LOSING douchebag!
SmugGamerNerd2: Yeah, and your country sucks anyway! Russia is like poor and stuff!
Me: Mother Russia make a giant shit on puny America! You are eating of cock, little scrotum boy! In my country, I touch many more of vagina than you! Vagina of Russia woman very wet and with much smell! Smell is like salty clam! You will never know! You are worthless fuckermother with no vagina touching! In my country -
SmugGamerNerd3: SHUT UP!! You're ruining the game!
Me: Russia not to be silence! We destroy you country little puny faggot boy!
SmugGamerNerd2: Ha! We could kick your stupid country's ass! We have like more nuclear bombs than you have people!
SmugGamerNerd3: Guuuys, honestly, stop, this is so annoying!
SmugGamerNerd1: Fuck off noob, you're talking just as much as them!
SmugGamerNerd3: Fuck you man, this is fucking bullshit!
Me: FREEDOM FOR MOTHERLAND! DEATH TO AMERICAN!!
SmugGamerNerd2: SHUT UP!!!
Me: I PISS ON YOUR MUSTACHE!!!!!
SmugGamerNerd3: FUUUCK YOOUUU!!!!
Me: MY COCK IN YOUR FATHER!!!!!!

And from there it just descended into chaos. And yes, I am extremely easily amused.

Another favorite activity is having a girl do the talking while I play the game - this causes all sorts of trouble, because the nerds' skid-marked tidy whities become soiled with the prospect that they have actually encountered the veritable Holy Grail of online gaming: The Girl Gamer. The girls I've done this with each have different approaches - Eileen put on her "phone sex voice" and flirtatiously pried into the sweaties' personal lives, while Tamar giggled and taunted the lesser players about how they were losing to a girl. The result is usually a subsequent landslide of friend requests and private messages, as the boys jerk off that night imagining they just had an online face-off with one of the booth babes who talked them into buying an N-Gage. Sometimes then I'll send them a message back, talking in my gay voice, at which point they realize they've been duped and become infuriated.

All of this is much funnier when you can actually hear what's happening - if anyone knows how to record both sides of an Xbox Live conversation, please let me know - I'd love to post some Xbox Live terrorism podcasts.


Labels: , ,

Monday, November 21, 2005subscribe to demonbaby

The Internet Ruins Everything (OR: Arcade Nostalgia And The Legend Of The Silent Asian Kid)

[Currently Listening To: Autolux - Future Perfect]


A couple months ago, while I was back home for a bit, I found the time to have a party at my apartment, in an effort to see some of my L.A. friends before I split town again. It was pleasantly mellower than most of our parties and, although there were no passed-out midgets like last time, at least we had my new arcade table, which drew fierce competitions and long waits for a chance to play (I should have set it to require quarters). By the time the cops shut us down at 4:30, we were playing scandalous games of Twister, molesting passed-out strangers, and trying to get Emilie to stop puking in my bathroom. Good times.

The morning after, I stumbled downstairs expecting the worst. Amazingly though, nothing was broken or stolen. There was nobody still passed out in the living room. The mess was relatively minor. Everything had survived intact... Or so it seemed, until I sat down at my beautiful arcade table and shrieked in jaw-dropped horror. What I saw before me was the most terrifying of worst-case scenarios. The unthinkable, the impossible, that which I feared the most had happened...

Someone had beat my high score on Ms. Pac-Man.

It wasn't even a situation I had considered. I didn't think it could be possible. I didn't think any of my friends were skilled enough. But someone was, and truth be told they didn't beat my high score so much as they annihilated it. Pulverized it. Raped it, sodomized it, tortured it, pummeled it into a formless bloody heap of guts and fluids, and then lit it on fire, just for fun.

Following that dreaded discovery, I became completely obsessed with returning to my 8-bit throne. For two weeks it consumed me, gnawed at me, ate away at my psyche as if a vital piece of my being has been stripped away and I needed to get it back. I sat at that table for hours, exasperated, attempting again and again and again, and I could not even approach that impossible score. And every time I played I would have to look at that big six digit number, sitting up there at the top of the screen, taunting me. Laughing at me as I failed, again and again. As my frustration and desperation grew. And I knew I would soon have to leave town, and I would do so with a great weight on my shoulders. I would leave my home knowing that my beautiful machine was still infected by someone else's superior abilities. It would be like going out of town and leaving your wife with another man. Lying awake every night thinking about some stranger fornicating with your beloved in your own bed - soiling your sheets with their passion - and knowing you could have done something to prevent it, if only you had been better at Ms. Pac-Man. Or something like that.

Anyway, my frustration led me to the nerd mecca of the internet in search of some sort of tips or tricks to aid me in my mission. Obviously, I have the master controls to the game - I could lower the difficulty setting, or increase the number of lives. But I am not a cheater. I would derive no satisfaction from that. I want to earn this. So perhaps, I thought, the internet would provide me with useful strategies from a seasoned Ms. Pac-Man veteran. And of course it did, but the effect was more defeating than anything. Because the internet is the ultimate humbler. The internet ruins everything. You can't compete with the online global arena. There is someone out there with more time, more ambition, more skill than you. If you have a good idea - someone has already done it. If you've made an interesting observation or thought of a funny joke - you're not the first. If you think you have a kick-ass video game score - you don't. No matter what, there is someone on the internet who is better than you. There is someone smarter, more talented, more creative, and certainly there is someone better at Goddamn Ms. Fucking Pac-Man.

You see, what seemed like such a monumental score to naive little me was dwarfed a hundred times over by the unfathomable achievements of video game obsessives around the world. Even my most triumphant run on Ms. Pac-Man didn't even begin to touch the scores discussed so matter-of-factly by the geek elite on various gaming websites. Such a little fish was I, in such a very big pond.

Most alarmingly, I discovered this document, which breaks down every miniscule aspect of Ms. Pac-Man with stunningly complex scientific analysis. This is one of the most amazing things I have ever read, and also humbling beyond description. There is so much I never knew. This runs so much deeper than I could have ever imagined. Here I was, just chasing ghosts and eating fruit. Thinking that's all there was to it. As if it's really that fucking simple. And now, thanks to the internet, I can never again feel good about my high score, no matter what it might be. Because it will never touch this. Now that I've read this, I know that I am merely a day tripper in the world of Ms. Pac-Man. I rode in on the tour bus with a group of overweight couples from Wisconsin, and I snapped a few photos, and bought a t-shirt, and went home. Dinner at Bennigan's. A couple of nice postcards to send to Mom. I'm George Bush checking up on Hurricane Katrina. I came down and got my picture taken handing sandwiches to some little black kids, and then I washed my hands and choppered straight back to the ranch for my pedicure. I don't know shit about Ms. Pac-Man. This man - nay, this God who wrote this document - he's fucking Sean Penn. He's the Sean Penn of Ms. Pac-Man, wading through the fucking flood waters, and I'm looking down on him from my cushy leather seat on Air Force One. This is how the internet has changed things. You don't stand a chance.

Before the internet existed, in the innocent golden years of my childhood, Nintendo was a way of life. I, along with my friends and schoolmates, lived and breathed Nintendo. We dreamed Nintendo. It was a language, a culture, a social structure. And the schoolyard was our internet. It was there, on the picnic benches and tire swings of the vast recess empire, where secrets were traded, rumors spread, strategies discussed. It was from a strange group of fourth graders we first heard descriptions of the b-levels on Super Mario Bros. Someone's neighbor's brother knew how to get invincibility on Kid Icarus. A friend who went to another school brought us the bathing suit code for Metroid, scrawled in green marker on a tattered napkin, like an archaeologist presenting us with scriptures from an ancient civilization. I remember how excited I was to be the first kid to receive the issue of The Nintendo Fanclub Newsletter that showed the very first screenshots of Zelda 2. Zelda TWO?? They're making a new Zelda??? It was as big of news as there could be in our little universe. I couldn't wait to get to school the next day, to present this gem to my peers so we could pore over those tiny images, and speculate wildly about what the game would be like. In the only world I knew, I had a valuable piece of information that no one else did.

I cannot imagine how boring it must be for kids these days, to have that sense of discovery stripped away. Now, all of the secrets are up on the internet before the game is even out. Someone has already beat it, and spoiled the ending for everyone. The wildly exaggerated rumors and legends that persist amongst gradeschool kids can be easily extinguished with a quick Google search.

Does anyone remember the apparently nation-wide childhood rumor, popularized after the release of Back To The Future II, that hover-boards did in fact exist but were prevented from being released by parents concerned about their safety? The version I heard - and believed - even went so far as to give these cruel parents an identity: The Parents Association of America. This group was responsible for stifling the availability of any and all cool inventions, lest we helpless children hurt ourselves playing with them. Oh how we loathed the PAA, wondering suspiciously if our own parents were members of this evil superpower. Today, of course, a rumor like that would be snubbed before it even had a chance to take on a life of its own. Some savvy kid would have looked it up on the internet, and smugly shut the whole thing down.

In my youth, the only microcosm we had of today's online global arena was the arcade. Mine was the last generation of true arcades, which have been in steady decline since the advent of home gaming consoles, and are now barren wastelands of outdated music and redemption games. A far cry they are from the glory I knew as a child: endless rows of brilliantly glowing screens; a cacophony of midi theme songs and digitized sound effects; kids shouting and banging frantically on buttons; big beautiful gaming wonders far beyond the reaches of our paltry home Nintendo systems. Paradise. But the arcade took away the safety of competing in the comfort of your living room, where your only opponents were your peers - friends, neighbors, acquaintances from school. Your friends presented a challenge, to be sure, but a manageable challenge. You knew their moves. You learned their weaknesses. With enough practice, you could destroy them. You could be better than anyone you knew - anyone in your little childhood universe. That is, until you took your skills to the arcade, where a melting pot of competitors waited anxiously to put you in your place: kids from other schools, kids from other grades, and - worst of all - teenagers. Like the internet, it opened the arena to an unmanageable scale. Someone at the arcade was bound to be better than you. And chances are, it was the S.A.K. - The Silent Asian Kid.

The Silent Asian Kid was a phenomena largely associated with the rise in popularity of Street Fighter II. Seemingly overnight, Street Fighter II became a religion amongst adolescent boys. We played it constantly, whenever we could, lining up to take turns pissing our allowances away with match after match of martial arts bliss. We debated intensely over the merits of each fighter. Great tournaments were held to determine who amongst us was the best. The genius of it, of course, was that the winner got to continue playing, and the competitor would have to put in another quarter for another chance. So the mark of a good player was someone who could stay at the machine for long periods of time, vanquishing any foes who dared to step up and challenge him. A boy's social status was, for a while, determined largely by his prowess on a Street Fighter machine.

We knew all of the locations of SF2 machines around town - in pizza parlors, laundromats, movie theatres - and my friends and I would seek out the least-known machines to avoid long lines and hone our skills in peace. But no matter where we went, there was always the possibility of encountering a Silent Asian Kid. The term S.A.K. is derived first from his ethnicity, and second from his behavior. The S.A.K. can be immediately identified as trouble, simply because he's always found playing SF2 by himself in a crowded arcade. NO ONE played SF2 by themselves, unless they were SO good that all potential opponents had finally given up. So when you dare approach his machine, you are already nervous. This is his turf. You are the challenger. The skills you were once so confident in are already being called into question. You're doubting yourself. Hands shaky, you insert a quarter into the machine. His machine. The S.A.K. says nothing. Not a word. He doesn't even look at you. You are as significant to him as a fly buzzing around his peripheral vision. He chooses Ryu. They always choose Ryu. You can almost feel him sneering when you select Ken, or Blanca, or Chun-Li. Laughing at what a foolish decision you've made. Of course he doesn't actually laugh - he doesn't do anything. He just stares straight ahead, showing no emotion. An unflinching rock of confidence. A merciless killer. Your palms are sweaty as you hold the joystick. Fuck this guy, you're thinking. I can do this. You've trained for hundreds of hours. You've mopped the floor with all of your friends. You're a fucking God at this game. Unstoppable. You can do this. The match begins... And within seconds, it ends. You didn't even see the S.A.K. blink. You didn't see his hands move. But you're dead. Just like that. He says nothing in regards to his victory - you remain unacknowledged. You walk away humbled. Defeated. Twenty five cents poorer. The only thing left to do is dick around on a non-competetive machine like TMNT until the S.A.K. finally gets tired of winning and retires for the day. Then the machine is open again for everyone else in the room.

Nothing ruins an arcade like a Silent Asian Kid. The internet is like millions of S.A.K.s all united together to take the fun out of everything. So now, as I return home to face my tainted arcade machine, the only thing I can do is forget about those Pac-nerds whose mighty scores mock me from across the information superhighway. Forget about all the S.A.K.s in the world. Try not to think about how no matter what I do, I'll never be able to have a score that matters. I will never, ever be a competitor in the global Ms. Pac-Man arena. I'll just keep chasing ghosts and eating fruit, insignificantly.

Whatever. At least I get laid.


Labels: , ,

Friday, September 02, 2005subscribe to demonbaby

Completely Self-Indulgent "LOOK AT MY AWESOME NEW TOY" Post

[Currently Listening To: The Duke Spirit - Cuts Across The Land]


I have a long and terrible history of making completely frivolous impulse buys. I see or think about something totally unnecessary and usually very expensive, and I become obsessed with it. I feel restless and distracted until I've bought it, or I buy it immediately and think about it later. It's actually probably something I should see a therapist about, or maybe join a twelve step program - especially considering the unnatural amount of brief pleasure it brings me to impulsively waste my money on expensive toys.

Some highlights of my impulse buying over the years include:


And now, joining that prestigious list is my latest - and perhaps greatest - expensive impulse buy:
A 2-Player Ms. Pac-Man Multicade cocktail table (!!!!):



It has Pac-Man, Ms. Pac-Man, Jr. Pac-Man, Super Pac-Man, Galaga, Frogger, Dig-Dug, Donkey Kong, Donkey Kong Jr. (which I totally suck balls at), Space Invaders, Phoenix, Burgertime, and Mr. Do (which is the gayest game ever).

This is seriously the coolest thing in the world - that is, at least since a week ago when I said the same thing about the light saber. The cocktail table arcade game, when you get right down to it, is one of the greatest innovations in the history of video games. A video game that you can set your drinks on? A table with a screen in it?? FUCKING. BRILLIANT. And Ms. Pac-Man, one of the greatest games of all time, was practically tailor-made to the concept of the cocktail table, because - since it only requires one hand to play - YOU CAN DRINK AND PLAY THE GAME AT THE SAME TIME. Although, I've always found the rendering on the cabinet art of a sexy, seductive Ms. Pac-Man to be incredibly disturbing:



Does that freak anyone else out? Especially the way the ghost is getting a little spectral boner leering at her like that? Maybe the ghosts are chasing her around to try and gang rape her. I wonder if anyone has ever drawn any pornographic pictures of Ms. Pac-Man? A quick Google Image Search for "pacman porn" seems to indicate not, although it did turn up a bizarre picture of a man in a Pac-Man suit vomiting balloons.

Anyway, time to go work on my high scores. Party this weekend, bitches.


P.S. - Since someone will inevitably question the appropriateness of such an utterly self-indulgent post at a time when thousands of people are dead or suffering in my former home of New Orleans, let me shut you up by telling you I wrote this earlier in the week, but never got around to actually putting it up. So suck me.

P.P.S. - On the New Orleans tip - this page has links to a lot of interesting reading about the Bush administration's numerous contributions to the severity of this disaster. And this article from last October's issue of
National Geographic has a startlingly eerie prediction of what's happening right now. And this page has a video clip of a woman shooting a banana out of her ass. You know, to lighten the mood.


Labels: